FIELD LOG / LOADOUT THINKING

Weapons & Resources Guide

A no-nonsense framework for using melee, ranged combat, and scarce supplies without inventing weapon stats.

Official Steam screenshot of an interior in No More Room in Hell 2

Start with the resource rule

The official site says resources are too scarce to avoid sharing. The right question is not who owns an item; it is which use keeps the squad capable of finishing the objective and reaching extraction.

Use the tutorial to learn the two combat ranges

The official 1.0 tutorial includes melee and ranged combat trials. Treat those trials as the source of truth for current handling rather than relying on an old weapon tier list or an unverified damage number.

Make shortages visible

Call out what is missing before the team reaches the next objective. A squad that shares information can decide who carries a useful item, who can fight at range, and when to avoid spending a scarce resource.

What this guide intentionally leaves out

No public official source consulted for this page provides a stable, complete weapon-stat table. This page therefore avoids made-up DPS, magazine sizes, drop rates, or a fictional best loadout.

Practical sequence

  1. Learn melee and ranged handling in the official tutorial.
  2. Tell the squad what you have and what you need.
  3. Spend resources when they protect the objective or the extraction.
  4. Reassess after every major objective instead of following a fixed tier list.